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The Legend of Zelda - Wikipedia. The Legend of Zelda[a] is a high- fantasyaction- adventurevideo game series created by Japanese game designers. Shigeru Miyamoto and Takashi Tezuka. Watch In The Army Now Online Hoyts. It is primarily developed and published by Nintendo, although some portable installments have been outsourced to Capcom, Vanpool and Grezzo. The series' gameplay incorporates elements of action, adventure and puzzle- solving games.
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The series centers on Link, the playable character and chief protagonist. Link is often given the task of rescuing Princess Zelda and the kingdom of Hyrule from Ganon, who is the principal antagonist of the series; however, other settings and antagonists have appeared in several titles. The games' plots commonly involve a relic known as the Triforce, a set of three omnipotent golden triangles. The protagonist in each game is usually not the same incarnation of Link, but a few exceptions exist. Since the original The Legend of Zelda was released in 1. Nintendo's major game consoles, as well as a number of spin- offs. An American animated TV series based on the games aired in 1.
Nintendo have been produced in Japan since 1. The Legend of Zelda is one of Nintendo's most prominent and successful franchises, selling over 7. Overview. Gameplay. The Legend of Zelda games feature a mixture of puzzles, action, adventure/battle gameplay, and exploration. These elements have remained constant throughout the series, but with refinements and additions featured in each new game.
Later games in the series also include stealth gameplay, where the player must avoid enemies while proceeding through a level, as well as racing elements. Although the games can be beaten with a minimal amount of exploration and side quests, the player is frequently rewarded with helpful items or increased abilities for solving puzzles or exploring hidden areas. Some items are consistent and appear many times throughout the series (such as bombs and bomb flowers, which can be used both as weapons and to open blocked or hidden doorways; boomerangs, which can kill or paralyze enemies; keys for locked doors; magic swords, shields, and bows and arrows), while others are unique to a single game.
Though the games contain many role- playing elements (Zelda II: The Adventure of Link is the only one to include an experience system), they emphasize straightforward hack and slash- style combat over the strategic, turn- based or active time combat of games like Final Fantasy. The game's role- playing elements, however, have led to much debate over whether or not the Zelda games should be classified as action role- playing games, a genre on which the series has had a strong influence.[1]Every game in the main Zelda series has consisted of three principal areas: an overworld in which movement is multidirectional, allowing the player some degree of freedom of action; areas of interaction with other characters (merely caves or hidden rooms in the first game, but expanding to entire towns and cities in subsequent games) in which the player gains special items or advice; and dungeons, areas of labyrinthine layout, usually underground, comprising a wide range of difficult enemies, bosses, and items. Each dungeon usually has one major item inside, which is usually essential for solving many of the puzzles within that dungeon and often plays a crucial role in defeating that dungeon's boss, as well as progressing through the game. In nearly every Zelda game, navigating a dungeon is aided by locating a map, which reveals its layout, and a magic compass, which reveals the location of significant and smaller items such as keys and equipment. In later games, the series includes a special "big key" that will unlock the door to battle the dungeon's boss enemy and open the item chest.
In most Zelda games, the player's life meter is represented as a line of hearts. The life meter is replenished a number of different ways, including picking up hearts left by some defeated enemies, fairies or springs located in specific locations, or using an item such as a potion. Most games feature "heart containers" as the prize for defeating the final boss of a dungeon and "pieces of heart" for completing certain side quests or found in hidden chests; heart containers extend the life meter by one heart, and receiving a varied number of pieces of heart (on average four pieces) do the same as a heart container. Both will completely replenish Link's health.
The games pioneered a number of features that were to become industry standards. The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina of Time introduced a targeting system that simplified 3. D combat. Audio. Koji Kondo, the series' original composer and current sound director, in 2. Games in The Legend of Zelda series frequently feature in- game musical instruments, particularly in musical puzzles, which are widespread.[2] Often, instruments trigger game events: for example, the recorder in The Legend of Zelda can reveal secret areas, as well as warp Link to the Dungeon entrances.
This warping with music feature has also been used in A Link to the Past and Link's Awakening. In Ocarina of Time, playing instruments is a core part of the game, the player needing to play the instrument through the use of the game controller to succeed.[3]Ocarina of Time is "[one of the] first contemporary non- dance title[s] to feature music- making as part of its gameplay",[4] using music as a heuristic device and requiring the player to utilise songs to progress in the game[5] – a game mechanic that is also present in Majora's Mask.[6]"The Legend of Zelda Theme" is a recurring piece of music that was created for the first game of the franchise.
The composer and sound director of the series, Koji Kondo, initially planned to use Maurice Ravel's Boléro as the game's title theme, but was forced to change it when he learned, late in the game's development cycle, that the copyright for the orchestral piece had not yet expired. As a result, Kondo wrote a new arrangement of the overworld theme within one day.[7] The "Zelda Theme" has topped Screw.
Attack's "Top Ten Videogame Themes Ever" list.[8]Up until Breath of the Wild, the Legend of Zelda series avoided using voice acting in speaking roles, relying instead on written dialogue. Series producer Eiji Aonuma previously stated that as Link is entirely mute, having the other characters speak while Link remains silent "would be off- putting".[9] Also in Breath of the Wild, there will be a different approach to music in that there will be no "theme music" for different locations.
Instead, the main sounds will be natural ambience around the player, in addition to some minimalist piano music.[1. Inspiration. The Legend of Zelda was principally inspired by Shigeru Miyamoto's "explorations" as a young boy in the hillsides, forests, and caves surrounding his childhood home in Sonobe, Japan where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods.
After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern. Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a "miniature garden" for players to play with in each game of the series.[1. Hearing of American novelist F. Scott Fitzgerald's wife Zelda, Miyamoto thought the name sounded "pleasant and significant".[1. Paying tribute, he chose to name the princess after her, and titled it The Legend of Zelda.
Link and the fairy were inspired by Peter Pan and Tinker Bell.[1. The Master Sword was inspired by the Arthurian legend, first mentioned in Welsh mythology; Mabinogion as; 'Caledfwlch' Excalibur.[1. The similarities lay with the swords being kept in stone until the chosen one 'hero' takes it out to save the land.